Archive for September, 2008

Okay, so no buddies were actually invited to jump on ESPN’s Madden Nation tour bus and travel the country playing Madden NFL 09. However, TBG’s creative efforts were equally newsworthy.

The Buddy Group successfully completed its first project with Deutsch on behalf of Sony Computer Entertainment America. The objective was to promote the Madden NFL 09 PSP Entertainment Pack through cutting-edge rich media ad units.

There were three ideas on the table. Two involved building scaffold on DotLot’s 1200 square foot main studio. Essentially, a stuntman was lowered on cables from three-stories up to pickup a PSP off the field in what was referred to as the “human chain”. A variation of that concept saw the same stuntman actually “grab” a PSP right out of the hands of a rival fan in the level below. In both executions, the final cut appears as though a friend of the fan is physically lowering his buddy down to snag the PSP.

The “dive” concept used less cables and risk of physical harm, but still put a stuntman in the middle of action. An unsuspecting fan is enjoying their PSP during a game when suddenly a stray football knocks him over and sends the PSP flying through the air. A nearby patron witnesses this event and in his relentless pursuit of a PSP makes a miraculous, diving catch.

But enough words, let’s allow the images to speak for themselves. Take a look at the behind the scenes footage to truly understand the challenge Madden brought to TBG.

Watch the Making of Madden 09 for PSP Rich Media Ads.




Engage

23 September 2008

TBG Is On The Money!

Every so often the perfect project arrives on my desk. The opportunity has all the right ingredients. Ideal clients, innovative ideas, technological challenges and the opportunity to give something back to society. You know, it’s the dream scenario only heard about in business school.

Well, sometimes fantasy meets reality. For one of our most recent launches, TBG was put to the ultimate test, in a scholastic setting no less.

The assignment: Create an entertaining and educating online game. The examiners: High school students, teachers and leading business education experts. (And lawyers say passing the BAR is tough!) Well, I am happy to announce TBG passed with flying colors.

Johnny Money Online Game simulates the operations of a small business for up to two years. Players choose their store type, take out a small business loan, hire employees, set marketing budgets, determine product markups, and so on. They encounter events that force pivotal decisions in the success of their venture.

The game was beta tested with 70 high schools around the U.S. Students and teachers from these schools provided valuable insight in the creation of the full release of the game. The target audience for the game is high school students aged 14-18, but anyone can play this educating online game.

So how did it come about?

Johnny Money Online Game was created over the course of a year using a combination of Flash, PHP, & MySQL technologies. The game was structured and conceived through the combined efforts of The National Federation of Independent Businesses (NFIB), Young Entreprenuer Foundation (YEF), The Wharton School of Business and The Buddy Group.

Click here to try your hand at creating a business with the help of Johnny Money.

And while you’re at it, take a look at what others who played the Johnny Money Online Game have to say.

BizBox
ThinkBeta.com
Examiner.com
Ask Bo Bo
Dealios
Wall Street Journal, Independent Street Blog
Journal Jim
Dark Palmer
Jayzee Bird
Bri Cheese
Dave The King

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